![]() Useful if you need it, but won't always be available. Smoke Bomb - A single turn "Constant" that lets you take half damage from all incoming attacks for only 1 Mana. (Evolving this card gives it the Promise Attribute, which means it will always be drawn on turn 1.) Cards like Automatic Shot receive this per attack, so get extra benefits. Scope Attached(Evolved) - Raises the damage of every Shooting card by 1 point. Infinite Magazine(Evolved) - This card will add a free 0 Mana Shoot card per turn while you have the buff (Evolved ups the damage of the card from 3 to 4). I would recommend picking up the following cards if you see them (Evolution Details only given where it makes a discernible change to how the card behaves): Skills that let you receive benefits from being overheated or for playing cards are also excellent choices. Cards like Automatic Shot have this applied per bullet, so receive much greater benefits.) and Mana should be prioritized (more Mana means more cards per turn). ![]() Skills that grant extra Force (each point of Force adds one damage per Attack for every card in a turn, decreasing by one each time. This isn'r really anything to worry about, so I won't mention it again (at low difficulty levels I have never needed to care about it).įocus your efforts into dealing heavy damage, without using a lot of Mana. These cards cost nothing to remove, but will deal 3HP of damage if you do. Naya also has mechanic called Overheat, where more powerful cards will add to a stack, and every 5 will add an Overload card to your hand. Any of the decks will work, especially at Transcended Universe 0, though in my opinion, the Hybrid and Shoot decks are superior to Radioactivity. Naya is probably the most difficult character to play, as Claire can tank the hits and then regenerate with the Vampiric State buff (or God's Answer cards) and Helena can turn into a fortress with the Griffin, or shred her enemies using the Lion. You just have to finish the first 15 stages using Naya as your character. Just to note here, this doesn't include the stages that need the cube as gear. ![]()
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